

In order to have a clearer view of what the game need in order to run, we created 2 simple lists which you can consult quickly to see if your PC gaming setup is good enough for the Haque.
#The wayward realms genres windows 7
If you really want to enjoy Haque at a higher level of gameplay smoothness, your system must run at with a CPU at least as good as 2 Ghz, more than 4 GB RAM, a GPU that performs better than 512 MB, while the PC system is running on Windows 7 or 10. In order to be able to run Haque at a minimum standard for the game, you will need a CPU ranked better than (Any), more than 2 GB RAM, a GPU that is better ranked than 128 MB, while the PC system is running on Windows 7. If you were wondering "Can I run Haque on my PC?", we will help you to get the answer.įurther on, we will explain what are the minimum and recommended PC gaming system requirements ( otherwise known as sys req ) for Haque

We had scared them away.Now, if you head on over to RPG Codex, you’ll find a quote there from Ted Peterson where he doesn’t openly deny anything mentioned in the article, but points out that it’s just one way of looking at things and that the project is still very much alive.It falls under the following genre categories :

We asked if there was an opening for a re-pitch, and we didn’t get an affirmative. Basically to sum it up, they were no longer interested. I didn’t take much notice of that statement at the time, but now that I look back, it was the reddest of flags.Īfter that email, we had a bit of a silence from “X”, then they responded in an unusually short email. “…We need in order to compete with the upcoming releases of Cyberpunk 2077 and The Elder Scrolls VI.” Paraphrasing, he said in his email to “X”… He did review his original pitch email with us, but as far as I can recall, the last one slipped out on his own.ĭistinctly, I remember him pushing our reps at the publisher for more money than they initially offered (from what I understand, not entirely uncommon). What happened next is fuzzy, but Vijay would have the habit of sending emails out late at night, directly to “X”, without CC’ing our email addresses, or talking with us first. We all deferred to his judgment when it came to pitching and publisher decisions. He has 80 game releases under his belt, as producer and/or in the pitching phase. We were practically finishing each others’ sentences - a good sign! I had updated our pitch deck before the call, and the types of game mechanics they were looking for pretty much mirrored on the pitch we had already built before talking to them.

We did a virtual meeting with them (over a lunch break for me), and we seemed to hit it off well. “X” were very interested in what we were offering, and though not traditionally known for RPGs, that was a sector they were trying to expand into. In respect to all those involved, I will call them “X”, but I’m sure you’ve heard of them if you’re familiar with PC games. All in all, it’s a rather disheartening story of internal clashes, tanked publisher negotiations, and a general lack of professionalism and enthusiasm for the project.Īnd this press buzz led to our first serious publisher contender reaching out to us. However, there is now this extensive Medium article from the guy who actually got the ball rolling on that whole project, where he talks about his experiences working on The Wayward Realms now that he’s no longer a part of the team. If you’re a fan of the older entries in The Elder Scrolls series, you’re probably aware that some of the original developers behind it have recently founded OnceLost Games with the goal of creating The Wayward Realms - a modernized spiritual successor to Daggerfall.
